Documentation

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Makes it look as if you were teleporting to other players.

Category: Player
Enabled by default: No

Settings

Below is the complete tree of all configurable settings for this module.

├── Dummy (Toggle | default: false)
├── Ambush (Toggle | default: false)
├── AutoDisable (Toggle | default: true)
└── AutoReset (Toggleable Group | default: off)
    ├── Enabled (Toggle | default: false)
    ├── ResetAfter (Integer | default: 100 | range: 1..1000)
    └── ResetAction (Choice | default: RESET | options: Reset, Blink)

Settings Details

  • Dummy (Toggle) — default: false — Spawns a fake player clone at your original position.
  • Ambush (Toggle) — default: false — Automatically disables Blink when you interact with an entity.
  • AutoDisable (Toggle) — default: true — Disables the module after an auto reset is triggered.

AutoReset

A toggleable group of settings (default: disabled).

  • Enabled (Toggle) — default: false
  • ResetAfter (Integer) — default: 100; range: 11000 — Number of queued positions before triggering an automatic reset.
  • ResetAction (Choice) — default: RESET; options: Reset, Blink — Whether to cancel all packets (Reset) or send them all at once (Blink).

Screenshots

Screenshots for Blink will be added in a future update.


Last updated: 2026-02-13 — Based on source code