Blink
Makes it look as if you were teleporting to other players.
Category: Player
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
├── Dummy (Toggle | default: false)
├── Ambush (Toggle | default: false)
├── AutoDisable (Toggle | default: true)
└── AutoReset (Toggleable Group | default: off)
├── Enabled (Toggle | default: false)
├── ResetAfter (Integer | default: 100 | range: 1..1000)
└── ResetAction (Choice | default: RESET | options: Reset, Blink)
Settings Details
- Dummy (Toggle) — default:
false— Spawns a fake player clone at your original position. - Ambush (Toggle) — default:
false— Automatically disables Blink when you interact with an entity. - AutoDisable (Toggle) — default:
true— Disables the module after an auto reset is triggered.
AutoReset
A toggleable group of settings (default: disabled).
- Enabled (Toggle) — default:
false - ResetAfter (Integer) — default:
100; range:1–1000— Number of queued positions before triggering an automatic reset. - ResetAction (Choice) — default:
RESET; options:Reset,Blink— Whether to cancel all packets (Reset) or send them all at once (Blink).
Screenshots
Screenshots for Blink will be added in a future update.
Last updated: 2026-02-13 — Based on source code