Documentation

Learn how to install and use LiquidBounce with our comprehensive guides

AutoWindCharge

AutoWindCharge automatically detonates a wind charge beneath you to launch you into the air every time you land, as long as you're holding the jump key. It's a movement aid for the 1.21+ wind charge item: instead of manually timing throws, the module throws the charge and times your jump for you so you keep bouncing high off the ground, using one charge per bounce.

Each tick the module checks that you're holding jump and aren't flying, swimming, or in liquid. While you're on the ground and the wind charge isn't on cooldown, it throws the charge at your feet and holds back your jump for one tick, so you jump right as the charge bursts below you and the jump and the knockback add up. It looks for a wind charge in your hotbar or offhand and uses it from there, so the item never has to be in your main hand.

By default the boost aims straight down (pitch 90) to throw you upward. Holding the HorizontalBoost key instead aims at a pitch picked from the configured Pitch range and points opposite your movement input, giving you a flatter, more horizontal launch for covering distance. When Rotate is on, the module already starts turning toward the aim point while you fall, shortly before landing, and only fires once your rotation is close enough (within 1°). If the turn isn't finished after 10 ticks on the ground, you jump without a charge.

Category: Player Enabled by default: No

Settings

SettingTypeDefaultRangeDescription
HorizontalBoostToggleable Groupon—When its key is held, aims the wind charge at the set pitch (opposite your input direction) for a flatter, horizontal launch instead of a straight-up boost.
HorizontalBoost → PitchDecimal Range70.0..70.00.0..90.0Aim pitch used while horizontal boosting, picked at random from this range. Lower values launch you more horizontally; higher values closer to vertical.
HorizontalBoost → KeyKey——Hold this key to trigger a horizontal boost. Bound to Left Control by default.
RotateToggleable Groupon—Turns toward the boost direction before firing and only uses the charge once aim is within 1° of the target.
Rotate → RotationsSetting Group——See Shared: Rotations.
CombatPauseTimeInteger00..40Ticks to pause combat-related actions while rotating to boost. 0 disables the pause.
SlotResetDelayInteger Range0..00..40Random delay (in ticks, picked from this range) before switching back from the wind charge slot after using it.

Last updated: 2026-06-08 — Based on source code