TargetStrafe
Automatically strafes around enemies targeted by KillAura.
Category: Movement
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
├── Mode (Mode Selector | default: Motion | modes: Motion)
│ └── [Mode: Motion]
│ ├── ControlDirection (Toggle | default: true)
│ ├── Hypixel (Toggle | default: false)
│ ├── Validation (Toggleable Group | default: on)
│ │ ├── Enabled (Toggle | default: true)
│ │ ├── EdgeCheck (Toggleable Group | default: on)
│ │ │ ├── Enabled (Toggle | default: true)
│ │ │ └── MaxFallHeight (Decimal | default: 1.2 | range: 0.1..4.0)
│ │ └── VoidCheck (Toggleable Group | default: on)
│ │ ├── Enabled (Toggle | default: true)
│ │ └── SafetyExpand (Decimal | default: 0.1 | range: 0.0..5.0)
│ └── AdaptiveRange (Toggleable Group | default: off)
│ ├── Enabled (Toggle | default: false)
│ ├── MaxRange (Decimal | default: 4.0 | range: 1.0..5.0)
│ └── RangeStep (Decimal | default: 0.5 | range: 0.0..1.0)
├── Range (Decimal | default: 2.95 | range: 0.0..8.0)
├── FollowRange (Decimal | default: 4.0 | range: 0.0..10.0)
└── Requirements (Multi-Select | options: Space, Speed, KillAura, Ground)
Settings Details
Mode
Select a mode for this feature. Available modes: Motion. Default: Motion.
Mode: Motion
- ControlDirection (Toggle) — default:
true— Allows left/right keys to control strafe direction. - Hypixel (Toggle) — default:
false— Applies Hypixel-specific speed adjustments during strafing.
Validation
A toggleable group of settings (default: enabled).
- Enabled (Toggle) — default:
true— Toggles safety validation for strafe positions.
EdgeCheck
A toggleable group of settings (default: enabled).
- Enabled (Toggle) — default:
true— Enables edge detection to prevent falling off ledges. - MaxFallHeight (Decimal) — default:
1.2; range:0.1–4.0— Maximum fall height before a position is considered unsafe.
VoidCheck
A toggleable group of settings (default: enabled).
- Enabled (Toggle) — default:
true— Enables void detection to prevent falling into the void. - SafetyExpand (Decimal) — default:
0.1; range:0.0–5.0— Expand radius for the void safety check.
AdaptiveRange
A toggleable group of settings (default: disabled).
-
Enabled (Toggle) — default:
false— Enables dynamic range adjustment when the path is blocked. -
MaxRange (Decimal) — default:
4.0; range:1.0–5.0— Maximum strafe range when adapting. -
RangeStep (Decimal) — default:
0.5; range:0.0–1.0— Increment step for range adaptation attempts. -
Range (Decimal) — default:
2.95; range:0.0–8.0— Maximum distance to consider entities as strafe targets. -
FollowRange (Decimal) — default:
4.0; range:0.0–10.0— Maximum distance to follow and strafe around a target. -
Requirements (Multi-Select) — options:
Space,Speed,KillAura,Ground— Conditions that must be met for strafing to activate.
Screenshots
Screenshots for TargetStrafe will be added in a future update.
Last updated: 2026-02-13 — Based on source code