SafeWalk
Prevents you from falling down block (as if you were sneaking).
Category: Movement
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
└── Mode (Mode Selector | default: Safe | modes: None, Safe, OnEdge)
└── [Mode: OnEdge]
├── Distance (Decimal | default: 0.1 | range: 0.1..0.5)
├── Keep (Integer Range | default: 1..2 | range: 1..20 | ticks)
├── Mode (Choice | default: STOP | options: Stop, Invert, Center)
├── Sneak (Integer Range | default: 0..0 | range: 0..20 | ticks)
└── Jump (Toggle | default: false)
Settings Details
Mode
Select a mode for this feature. Available modes: None, Safe, OnEdge. Default: Safe.
Mode: OnEdge
- Distance (Decimal) — default:
0.1; range:0.1–0.5— How close to the block edge the player must be to trigger protection. - Keep (Integer Range) — default:
1–2; range:1–20; unit: ticks — Number of ticks to continue overriding movement after edge detection. - Mode (Choice) — default:
STOP; options:Stop,Invert,Center— Behavior when on an edge: stop, invert movement, or walk to center. - Sneak (Integer Range) — default:
0–0; range:0–20; unit: ticks — Number of ticks to force sneaking after edge detection. - Jump (Toggle) — default:
false— Forces a jump when edge protection activates.
Screenshots
Screenshots for SafeWalk will be added in a future update.
Last updated: 2026-02-13 — Based on source code