Documentation

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ReverseStep

Makes you step down blocks faster.

Category: Movement
Enabled by default: No

Settings

Below is the complete tree of all configurable settings for this module.

├── Mode (Mode Selector | default: Instant | modes: Instant, Strict, Accelerator)
│   ├── [Mode: Instant]
│   │   ├── Ticks (Integer | default: 20 | range: 1..40 | ticks)
│   │   └── SimulateFalling (Toggle | default: false)
│   ├── [Mode: Strict]
│   │   └── Motion (Decimal | default: 1.0 | range: 0.1..5.0)
│   └── [Mode: Accelerator]
│       └── Factor (Decimal | default: 1.0 | range: 0.1..5.0)
└── MaximumFallDistance (Decimal | default: 1.0 | range: 1.0..50.0)

Settings Details

Mode

Select a mode for this feature. Available modes: Instant, Strict, Accelerator. Default: Instant.

Mode: Instant
  • Ticks (Integer) — default: 20; range: 140; unit: ticks — Maximum number of ticks to simulate falling before giving up.
  • SimulateFalling (Toggle) — default: false — Sends position packets for each simulated fall tick to appear more legitimate.
Mode: Strict
  • Motion (Decimal) — default: 1.0; range: 0.15.0 — Downward motion value applied each tick while falling.
Mode: Accelerator
  • Factor (Decimal) — default: 1.0; range: 0.15.0 — Multiplier applied to the player's vertical velocity each tick.

  • MaximumFallDistance (Decimal) — default: 1.0; range: 1.050.0 — Maximum distance the player is allowed to fall before reverse step is skipped.

Screenshots

Screenshots for ReverseStep will be added in a future update.


Last updated: 2026-02-13 — Based on source code