ReverseStep
Makes you step down blocks faster.
Category: Movement
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
├── Mode (Mode Selector | default: Instant | modes: Instant, Strict, Accelerator)
│ ├── [Mode: Instant]
│ │ ├── Ticks (Integer | default: 20 | range: 1..40 | ticks)
│ │ └── SimulateFalling (Toggle | default: false)
│ ├── [Mode: Strict]
│ │ └── Motion (Decimal | default: 1.0 | range: 0.1..5.0)
│ └── [Mode: Accelerator]
│ └── Factor (Decimal | default: 1.0 | range: 0.1..5.0)
└── MaximumFallDistance (Decimal | default: 1.0 | range: 1.0..50.0)
Settings Details
Mode
Select a mode for this feature. Available modes: Instant, Strict, Accelerator. Default: Instant.
Mode: Instant
- Ticks (Integer) — default:
20; range:1–40; unit: ticks — Maximum number of ticks to simulate falling before giving up. - SimulateFalling (Toggle) — default:
false— Sends position packets for each simulated fall tick to appear more legitimate.
Mode: Strict
- Motion (Decimal) — default:
1.0; range:0.1–5.0— Downward motion value applied each tick while falling.
Mode: Accelerator
-
Factor (Decimal) — default:
1.0; range:0.1–5.0— Multiplier applied to the player's vertical velocity each tick. -
MaximumFallDistance (Decimal) — default:
1.0; range:1.0–50.0— Maximum distance the player is allowed to fall before reverse step is skipped.
Screenshots
Screenshots for ReverseStep will be added in a future update.
Last updated: 2026-02-13 — Based on source code