Freeze
Allows you to freeze yourself in your current position without the server knowing.
Category: Movement
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
├── Mode (Mode Selector | default: Stationary | modes: Queue, Cancel, Stationary)
│ ├── [Mode: Queue]
│ │ └── Origin (Multi-Select | default: [Outgoing] | options: Incoming, Outgoing)
│ ├── [Mode: Cancel]
│ │ └── Origin (Multi-Select | default: [Outgoing] | options: Incoming, Outgoing)
│ └── [Mode: Stationary]
│ └── CancelC0B (Toggle | default: true)
├── DisableOnFlag (Toggle | default: true)
├── Notification (Toggle | default: false)
└── BalanceWarp (Toggle | default: false)
Settings Details
Mode
Select a mode for this feature. Available modes: Queue, Cancel, Stationary. Default: Stationary.
Mode: Queue
- Origin (Multi-Select) — default:
Outgoing; options:Incoming,Outgoing— Which packet directions to queue (delay) while frozen.
Mode: Cancel
- Origin (Multi-Select) — default:
Outgoing; options:Incoming,Outgoing— Which packet directions to cancel while frozen.
Mode: Stationary
-
CancelC0B (Toggle) — default:
true— Cancels pong packets to bypass timer checks from anti-cheats like Grim. -
DisableOnFlag (Toggle) — default:
true— Disables the module when the server sends a position correction. -
Notification (Toggle) — default:
false— Shows a notification when the module is disabled due to a flag. -
BalanceWarp (Toggle) — default:
false— Replays all missed ticks when disabled to catch up to server state.
Screenshots
Screenshots for Freeze will be added in a future update.
Last updated: 2026-02-13 — Based on source code