Documentation

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TimeShift

Abuses Minecraft 1.8 mechanics to allow faster regeneration and removes negative status effects like fire and poison.

Category: Exploit
Enabled by default: No

Settings

Below is the complete tree of all configurable settings for this module.

├── Health (Toggleable Group | default: on)
│   ├── Enabled (Toggle | default: true)
│   ├── Health (Integer | default: 16 | range: 0..20)
│   └── Increment (Integer | default: 20 | range: 0..60)
├── BadEffects (Toggle | default: false)
├── Fire (Toggle | default: false)
├── MaximumSpeed (Integer | default: 100 | range: 5..200)
├── Timer (Decimal | default: 1.0 | range: 0.1..10.0)
├── Conditions (Multi-Select | default: [NotInTheAir] | options: NotInTheAir, NotDuringMove, NotDuringRegeneration, DoNotCauseHunger)
└── PacketType (Choice | default: FULL | options: OnGroundOnly, PositionAndOnGround, LookAndOnGround, Full)

Settings Details

Health

A toggleable group of settings (default: enabled).

  • Enabled (Toggle) — default: true

  • Health (Integer) — default: 16; range: 020

  • Increment (Integer) — default: 20; range: 060

  • BadEffects (Toggle) — default: false

  • Fire (Toggle) — default: false

  • MaximumSpeed (Integer) — default: 100; range: 5200

  • Timer (Decimal) — default: 1.0; range: 0.110.0

  • Conditions (Multi-Select) — default: NotInTheAir; options: NotInTheAir, NotDuringMove, NotDuringRegeneration, DoNotCauseHunger

  • PacketType (Choice) — default: FULL; options: OnGroundOnly, PositionAndOnGround, LookAndOnGround, Full

Screenshots

Screenshots for TimeShift will be added in a future update.


Last updated: 2026-02-13 — Based on source code