TimeShift
Abuses Minecraft 1.8 mechanics to allow faster regeneration and removes negative status effects like fire and poison.
Category: Exploit
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
├── Health (Toggleable Group | default: on)
│ ├── Enabled (Toggle | default: true)
│ ├── Health (Integer | default: 16 | range: 0..20)
│ └── Increment (Integer | default: 20 | range: 0..60)
├── BadEffects (Toggle | default: false)
├── Fire (Toggle | default: false)
├── MaximumSpeed (Integer | default: 100 | range: 5..200)
├── Timer (Decimal | default: 1.0 | range: 0.1..10.0)
├── Conditions (Multi-Select | default: [NotInTheAir] | options: NotInTheAir, NotDuringMove, NotDuringRegeneration, DoNotCauseHunger)
└── PacketType (Choice | default: FULL | options: OnGroundOnly, PositionAndOnGround, LookAndOnGround, Full)
Settings Details
Health
A toggleable group of settings (default: enabled).
-
Enabled (Toggle) — default:
true -
Health (Integer) — default:
16; range:0–20 -
Increment (Integer) — default:
20; range:0–60 -
BadEffects (Toggle) — default:
false -
Fire (Toggle) — default:
false -
MaximumSpeed (Integer) — default:
100; range:5–200 -
Timer (Decimal) — default:
1.0; range:0.1–10.0 -
Conditions (Multi-Select) — default:
NotInTheAir; options:NotInTheAir,NotDuringMove,NotDuringRegeneration,DoNotCauseHunger -
PacketType (Choice) — default:
FULL; options:OnGroundOnly,PositionAndOnGround,LookAndOnGround,Full
Screenshots
Screenshots for TimeShift will be added in a future update.
Last updated: 2026-02-13 — Based on source code