Documentation

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Velocity

Modifies the amount of velocity you take.

Category: Combat
Enabled by default: No

Settings

Below is the complete tree of all configurable settings for this module.

├── Mode (Mode Selector | default: Modify | modes: Modify, Reversal, Strafe, JumpReset, Lag, Hypixel, Dexland, Hylex, BlocksMC, Grim2371, Grim2344-117, AAC4.4.2, Intave)
   ├── [Mode: Modify]
      ├── Horizontal (Decimal | default: 0.0 | range: -1.0..1.0)
      ├── Vertical (Decimal | default: 0.0 | range: -1.0..1.0)
      ├── MotionHorizontal (Decimal | default: 0.0 | range: 0.0..1.0)
      ├── MotionVertical (Decimal | default: 0.0 | range: 0.0..1.0)
      ├── Chance (Integer | default: 100 | range: 0..100 | %)
      ├── Filter (Choice | default: ALWAYS | options: Always, OnGround, InAir)
      ├── OnlyMove (Toggle | default: false)
      └── TransactionBuffer (Integer | default: 0 | range: 0..3)
   ├── [Mode: Reversal]
      ├── Delay (Integer | default: 2 | range: 1..5 | ticks)
      ├── XModifier (Decimal | default: 0.5 | range: 0.0..1.0)
      ├── ZModifier (Decimal | default: 0.5 | range: 0.0..1.0)
      └── OnlyMoving (Toggle | default: false)
   ├── [Mode: Strafe]
      ├── Delay (Integer | default: 2 | range: 0..10 | ticks)
      ├── Strength (Decimal | default: 1.0 | range: 0.1..2.0)
      ├── OnlyFacing (Toggleable Group | default: off)
         ├── Enabled (Toggle | default: false)
         └── Range (Decimal | default: 3.5 | range: 0.1..6.0)
      └── UntilGround (Toggle | default: false)
   ├── [Mode: JumpReset]
      ├── Chance (Decimal | default: 100.0 | range: 0.0..100.0 | %)
      ├── JumpByReceivedHits (Toggleable Group | default: off)
         ├── Enabled (Toggle | default: false)
         └── HitsUntilJump (Integer Range | default: 2..2 | range: 0..10)
      └── JumpByDelay (Toggleable Group | default: on)
          ├── Enabled (Toggle | default: true)
          └── UntilJump (Integer Range | default: 2..2 | range: 0..20 | ticks)
   ├── [Mode: Lag]
      ├── LagTime (Integer Range | default: 5..5 | range: 1..20 | ticks)
      └── JumpReset (Toggle | default: false)
   ├── [Mode: Dexland]
      ├── HReduce (Decimal | default: 0.3 | range: 0.0..1.0)
      └── AttacksToWork (Integer | default: 4 | range: 1..10)
   ├── [Mode: Grim2344-117]
      └── AlternativeBypass (Toggle | default: true)
   ├── [Mode: AAC4.4.2]
      └── Reduce (Decimal | default: 0.62 | range: 0.0..1.0)
   └── [Mode: Intave]
       ├── ReduceOnAttack (Toggleable Group | default: on)
          ├── Enabled (Toggle | default: true)
          ├── Factor (Decimal | default: 0.6 | range: 0.6..1.0)
          ├── HurtTime (Integer Range | default: 5..7 | range: 1..10)
          └── LastAttackTimeToReduce (Integer | default: 2000 | range: 1..10000)
       └── JumpReset (Toggleable Group | default: on)
           ├── Enabled (Toggle | default: true)
           ├── Chance (Decimal | default: 50.0 | range: 0.0..100.0 | %)
           └── Randomize (Toggleable Group | default: off)
               ├── Enabled (Toggle | default: false)
               └── DelayTicks (Integer Range | default: 0..5 | range: 0..10)
├── Delay (Integer Range | default: 0..0 | range: 0..40 | ticks)
└── PauseOnFlag (Integer | default: 0 | range: 0..20 | ticks)

Settings Details

Mode

Select a mode for this feature. Available modes: Modify, Reversal, Strafe, JumpReset, Lag, Hypixel, Dexland, Hylex, BlocksMC, Grim2371, Grim2344-117, AAC4.4.2, Intave. Default: Modify.

Mode: Modify
  • Horizontal (Decimal) — default: 0.0; range: -1.01.0 — Multiplier applied to horizontal knockback velocity.
  • Vertical (Decimal) — default: 0.0; range: -1.01.0 — Multiplier applied to vertical knockback velocity.
  • MotionHorizontal (Decimal) — default: 0.0; range: 0.01.0 — Multiplier applied to existing horizontal motion on knockback.
  • MotionVertical (Decimal) — default: 0.0; range: 0.01.0 — Multiplier applied to existing vertical motion on knockback.
  • Chance (Integer) — default: 100; range: 0100; unit: % — Probability of applying velocity modification per hit.
  • Filter (Choice) — default: ALWAYS; options: Always, OnGround, InAir — Condition filter for when velocity modification applies.
  • OnlyMove (Toggle) — default: false — Only applies modification when the player is moving.
  • TransactionBuffer (Integer) — default: 0; range: 03 — Number of transaction packets to buffer before applying velocity.
Mode: Reversal
  • Delay (Integer) — default: 2; range: 15; unit: ticks — Ticks to wait before reversing the velocity direction.
  • XModifier (Decimal) — default: 0.5; range: 0.01.0 — Multiplier for horizontal X-axis velocity reversal.
  • ZModifier (Decimal) — default: 0.5; range: 0.01.0 — Multiplier for horizontal Z-axis velocity reversal.
  • OnlyMoving (Toggle) — default: false — Only reverses velocity when the player is moving.
Mode: Strafe
  • Delay (Integer) — default: 2; range: 010; unit: ticks — Ticks to wait after knockback before strafing.
  • Strength (Decimal) — default: 1.0; range: 0.12.0 — Strafe movement intensity multiplier.
OnlyFacing

A toggleable group of settings (default: disabled).

  • Enabled (Toggle) — default: false

  • Range (Decimal) — default: 3.5; range: 0.16.0 — Range to check if facing an enemy for strafe activation.

  • UntilGround (Toggle) — default: false — Continues strafing until the player lands on the ground.

Mode: JumpReset
  • Chance (Decimal) — default: 100.0; range: 0.0100.0; unit: % — Probability of performing a jump reset on each knockback.
JumpByReceivedHits

A toggleable group of settings (default: disabled).

  • Enabled (Toggle) — default: false
  • HitsUntilJump (Integer Range) — default: 22; range: 010 — Number of hits received before triggering a jump.
JumpByDelay

A toggleable group of settings (default: enabled).

  • Enabled (Toggle) — default: true
  • UntilJump (Integer Range) — default: 22; range: 020; unit: ticks — Ticks to wait after knockback before jumping.
Mode: Lag
  • LagTime (Integer Range) — default: 55; range: 120; unit: ticks — Duration in ticks to delay knockback packets.
  • JumpReset (Toggle) — default: false — Jumps when the lag period ends to reduce remaining velocity.
Mode: Dexland
  • HReduce (Decimal) — default: 0.3; range: 0.01.0 — Horizontal velocity reduction factor for Dexland anti-cheat.
  • AttacksToWork (Integer) — default: 4; range: 110 — Number of attacks needed before the reduction activates.
Mode: Grim2344-117
  • AlternativeBypass (Toggle) — default: true — Uses an alternative bypass method with duplicate packets.
Mode: AAC4.4.2
  • Reduce (Decimal) — default: 0.62; range: 0.01.0 — Velocity reduction factor for AAC 4.4.2 anti-cheat.
Mode: Intave
ReduceOnAttack

A toggleable group of settings (default: enabled).

  • Enabled (Toggle) — default: true
  • Factor (Decimal) — default: 0.6; range: 0.61.0 — Velocity reduction multiplier when attacking.
  • HurtTime (Integer Range) — default: 57; range: 110 — Hurt time window for reduction to apply.
  • LastAttackTimeToReduce (Integer) — default: 2000; range: 110000 — Maximum milliseconds since last attack for reduction to apply.
JumpReset

A toggleable group of settings (default: enabled).

  • Enabled (Toggle) — default: true
  • Chance (Decimal) — default: 50.0; range: 0.0100.0; unit: % — Probability of performing a jump reset for Intave.
Randomize

A toggleable group of settings (default: disabled).

  • Enabled (Toggle) — default: false

  • DelayTicks (Integer Range) — default: 05; range: 010 — Random delay in ticks before jumping.

  • Delay (Integer Range) — default: 00; range: 040; unit: ticks — Delays velocity packet processing by a random number of ticks.

  • PauseOnFlag (Integer) — default: 0; range: 020; unit: ticks — Pauses velocity modification for this many ticks when a position correction packet is received.

Screenshots

Screenshots for Velocity will be added in a future update.


Last updated: 2026-02-13 — Based on source code