Velocity
Modifies the amount of velocity you take.
Category: Combat
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
├── Mode (Mode Selector | default: Modify | modes: Modify, Reversal, Strafe, JumpReset, Lag, Hypixel, Dexland, Hylex, BlocksMC, Grim2371, Grim2344-117, AAC4.4.2, Intave)
│ ├── [Mode: Modify]
│ │ ├── Horizontal (Decimal | default: 0.0 | range: -1.0..1.0)
│ │ ├── Vertical (Decimal | default: 0.0 | range: -1.0..1.0)
│ │ ├── MotionHorizontal (Decimal | default: 0.0 | range: 0.0..1.0)
│ │ ├── MotionVertical (Decimal | default: 0.0 | range: 0.0..1.0)
│ │ ├── Chance (Integer | default: 100 | range: 0..100 | %)
│ │ ├── Filter (Choice | default: ALWAYS | options: Always, OnGround, InAir)
│ │ ├── OnlyMove (Toggle | default: false)
│ │ └── TransactionBuffer (Integer | default: 0 | range: 0..3)
│ ├── [Mode: Reversal]
│ │ ├── Delay (Integer | default: 2 | range: 1..5 | ticks)
│ │ ├── XModifier (Decimal | default: 0.5 | range: 0.0..1.0)
│ │ ├── ZModifier (Decimal | default: 0.5 | range: 0.0..1.0)
│ │ └── OnlyMoving (Toggle | default: false)
│ ├── [Mode: Strafe]
│ │ ├── Delay (Integer | default: 2 | range: 0..10 | ticks)
│ │ ├── Strength (Decimal | default: 1.0 | range: 0.1..2.0)
│ │ ├── OnlyFacing (Toggleable Group | default: off)
│ │ │ ├── Enabled (Toggle | default: false)
│ │ │ └── Range (Decimal | default: 3.5 | range: 0.1..6.0)
│ │ └── UntilGround (Toggle | default: false)
│ ├── [Mode: JumpReset]
│ │ ├── Chance (Decimal | default: 100.0 | range: 0.0..100.0 | %)
│ │ ├── JumpByReceivedHits (Toggleable Group | default: off)
│ │ │ ├── Enabled (Toggle | default: false)
│ │ │ └── HitsUntilJump (Integer Range | default: 2..2 | range: 0..10)
│ │ └── JumpByDelay (Toggleable Group | default: on)
│ │ ├── Enabled (Toggle | default: true)
│ │ └── UntilJump (Integer Range | default: 2..2 | range: 0..20 | ticks)
│ ├── [Mode: Lag]
│ │ ├── LagTime (Integer Range | default: 5..5 | range: 1..20 | ticks)
│ │ └── JumpReset (Toggle | default: false)
│ ├── [Mode: Dexland]
│ │ ├── HReduce (Decimal | default: 0.3 | range: 0.0..1.0)
│ │ └── AttacksToWork (Integer | default: 4 | range: 1..10)
│ ├── [Mode: Grim2344-117]
│ │ └── AlternativeBypass (Toggle | default: true)
│ ├── [Mode: AAC4.4.2]
│ │ └── Reduce (Decimal | default: 0.62 | range: 0.0..1.0)
│ └── [Mode: Intave]
│ ├── ReduceOnAttack (Toggleable Group | default: on)
│ │ ├── Enabled (Toggle | default: true)
│ │ ├── Factor (Decimal | default: 0.6 | range: 0.6..1.0)
│ │ ├── HurtTime (Integer Range | default: 5..7 | range: 1..10)
│ │ └── LastAttackTimeToReduce (Integer | default: 2000 | range: 1..10000)
│ └── JumpReset (Toggleable Group | default: on)
│ ├── Enabled (Toggle | default: true)
│ ├── Chance (Decimal | default: 50.0 | range: 0.0..100.0 | %)
│ └── Randomize (Toggleable Group | default: off)
│ ├── Enabled (Toggle | default: false)
│ └── DelayTicks (Integer Range | default: 0..5 | range: 0..10)
├── Delay (Integer Range | default: 0..0 | range: 0..40 | ticks)
└── PauseOnFlag (Integer | default: 0 | range: 0..20 | ticks)
Settings Details
Mode
Select a mode for this feature. Available modes: Modify, Reversal, Strafe, JumpReset, Lag, Hypixel, Dexland, Hylex, BlocksMC, Grim2371, Grim2344-117, AAC4.4.2, Intave. Default: Modify.
Mode: Modify
- Horizontal (Decimal) — default:
0.0; range:-1.0–1.0— Multiplier applied to horizontal knockback velocity. - Vertical (Decimal) — default:
0.0; range:-1.0–1.0— Multiplier applied to vertical knockback velocity. - MotionHorizontal (Decimal) — default:
0.0; range:0.0–1.0— Multiplier applied to existing horizontal motion on knockback. - MotionVertical (Decimal) — default:
0.0; range:0.0–1.0— Multiplier applied to existing vertical motion on knockback. - Chance (Integer) — default:
100; range:0–100; unit: % — Probability of applying velocity modification per hit. - Filter (Choice) — default:
ALWAYS; options:Always,OnGround,InAir— Condition filter for when velocity modification applies. - OnlyMove (Toggle) — default:
false— Only applies modification when the player is moving. - TransactionBuffer (Integer) — default:
0; range:0–3— Number of transaction packets to buffer before applying velocity.
Mode: Reversal
- Delay (Integer) — default:
2; range:1–5; unit: ticks — Ticks to wait before reversing the velocity direction. - XModifier (Decimal) — default:
0.5; range:0.0–1.0— Multiplier for horizontal X-axis velocity reversal. - ZModifier (Decimal) — default:
0.5; range:0.0–1.0— Multiplier for horizontal Z-axis velocity reversal. - OnlyMoving (Toggle) — default:
false— Only reverses velocity when the player is moving.
Mode: Strafe
- Delay (Integer) — default:
2; range:0–10; unit: ticks — Ticks to wait after knockback before strafing. - Strength (Decimal) — default:
1.0; range:0.1–2.0— Strafe movement intensity multiplier.
OnlyFacing
A toggleable group of settings (default: disabled).
-
Enabled (Toggle) — default:
false -
Range (Decimal) — default:
3.5; range:0.1–6.0— Range to check if facing an enemy for strafe activation. -
UntilGround (Toggle) — default:
false— Continues strafing until the player lands on the ground.
Mode: JumpReset
- Chance (Decimal) — default:
100.0; range:0.0–100.0; unit: % — Probability of performing a jump reset on each knockback.
JumpByReceivedHits
A toggleable group of settings (default: disabled).
- Enabled (Toggle) — default:
false - HitsUntilJump (Integer Range) — default:
2–2; range:0–10— Number of hits received before triggering a jump.
JumpByDelay
A toggleable group of settings (default: enabled).
- Enabled (Toggle) — default:
true - UntilJump (Integer Range) — default:
2–2; range:0–20; unit: ticks — Ticks to wait after knockback before jumping.
Mode: Lag
- LagTime (Integer Range) — default:
5–5; range:1–20; unit: ticks — Duration in ticks to delay knockback packets. - JumpReset (Toggle) — default:
false— Jumps when the lag period ends to reduce remaining velocity.
Mode: Dexland
- HReduce (Decimal) — default:
0.3; range:0.0–1.0— Horizontal velocity reduction factor for Dexland anti-cheat. - AttacksToWork (Integer) — default:
4; range:1–10— Number of attacks needed before the reduction activates.
Mode: Grim2344-117
- AlternativeBypass (Toggle) — default:
true— Uses an alternative bypass method with duplicate packets.
Mode: AAC4.4.2
- Reduce (Decimal) — default:
0.62; range:0.0–1.0— Velocity reduction factor for AAC 4.4.2 anti-cheat.
Mode: Intave
ReduceOnAttack
A toggleable group of settings (default: enabled).
- Enabled (Toggle) — default:
true - Factor (Decimal) — default:
0.6; range:0.6–1.0— Velocity reduction multiplier when attacking. - HurtTime (Integer Range) — default:
5–7; range:1–10— Hurt time window for reduction to apply. - LastAttackTimeToReduce (Integer) — default:
2000; range:1–10000— Maximum milliseconds since last attack for reduction to apply.
JumpReset
A toggleable group of settings (default: enabled).
- Enabled (Toggle) — default:
true - Chance (Decimal) — default:
50.0; range:0.0–100.0; unit: % — Probability of performing a jump reset for Intave.
Randomize
A toggleable group of settings (default: disabled).
-
Enabled (Toggle) — default:
false -
DelayTicks (Integer Range) — default:
0–5; range:0–10— Random delay in ticks before jumping. -
Delay (Integer Range) — default:
0–0; range:0–40; unit: ticks — Delays velocity packet processing by a random number of ticks. -
PauseOnFlag (Integer) — default:
0; range:0–20; unit: ticks — Pauses velocity modification for this many ticks when a position correction packet is received.
Screenshots
Screenshots for Velocity will be added in a future update.
Last updated: 2026-02-13 — Based on source code