Documentation

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TimerRange

Accelerates the game time when being within the range of an enemy.

Category: Combat
Enabled by default: No

Settings

Below is the complete tree of all configurable settings for this module.

├── Chance (Integer | default: 100 | range: 0..100 | %)
├── TimerBalanceLimit (Decimal | default: 20.0 | range: 0.0..50.0)
├── NormalSpeed (Decimal | default: 0.9 | range: 0.1..10.0)
├── InRangeSpeed (Decimal | default: 0.95 | range: 0.1..10.0)
├── BalanceLimitSpeed (Decimal | default: 0.99 | range: 0.1..1.0)
├── BoostTimer (Decimal | default: 2.0 | range: 0.1..10.0)
├── BalanceRecoveryIncrement (Decimal | default: 1.0 | range: 1.0..10.0)
├── DistanceToSpeedUp (Decimal | default: 3.5 | range: 0.0..10.0)
├── DistanceToPause (Decimal | default: 3.0 | range: 0.0..10.0)
├── DistanceToStartWorking (Decimal | default: 100.0 | range: 0.0..500.0)
├── PauseOnFlag (Toggle | default: true)
├── OnlyOnGround (Toggle | default: false)
└── RequiresKillAura (Toggle | default: true)

Settings Details

  • Chance (Integer) — default: 100; range: 0100; unit: % — Probability that the timer speed change is applied each tick.
  • TimerBalanceLimit (Decimal) — default: 20.0; range: 0.050.0 — Maximum timer balance before speed-up is throttled.
  • NormalSpeed (Decimal) — default: 0.9; range: 0.110.0 — Timer speed when an enemy is in working range but not yet close enough to boost.
  • InRangeSpeed (Decimal) — default: 0.95; range: 0.110.0 — Timer speed applied when close to an enemy and the balance limit has been reached.
  • BalanceLimitSpeed (Decimal) — default: 0.99; range: 0.11.0 — Slow-down timer speed applied when the balance drops below the limit.
  • BoostTimer (Decimal) — default: 2.0; range: 0.110.0 — Timer speed multiplier applied when within speed-up distance and balance is available.
  • BalanceRecoveryIncrement (Decimal) — default: 1.0; range: 1.010.0 — Divisor for how quickly the timer balance recovers each tick.
  • DistanceToSpeedUp (Decimal) — default: 3.5; range: 0.010.0 — Distance to the enemy at which the boost timer speed activates.
  • DistanceToPause (Decimal) — default: 3.0; range: 0.010.0 — Distance to the enemy at which timer returns to normal (1.0×) speed.
  • DistanceToStartWorking (Decimal) — default: 100.0; range: 0.0500.0 — Maximum distance to any enemy for the module to be active at all.
  • PauseOnFlag (Toggle) — default: true — Resets the timer balance when a server position correction is received.
  • OnlyOnGround (Toggle) — default: false — Only modifies timer speed while the player is on the ground.
  • RequiresKillAura (Toggle) — default: true — Only activates when KillAura is running and has a target.

Screenshots

Screenshots for TimerRange will be added in a future update.


Last updated: 2026-02-13 — Based on source code