TimerRange
Accelerates the game time when being within the range of an enemy.
Category: Combat
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
├── Chance (Integer | default: 100 | range: 0..100 | %)
├── TimerBalanceLimit (Decimal | default: 20.0 | range: 0.0..50.0)
├── NormalSpeed (Decimal | default: 0.9 | range: 0.1..10.0)
├── InRangeSpeed (Decimal | default: 0.95 | range: 0.1..10.0)
├── BalanceLimitSpeed (Decimal | default: 0.99 | range: 0.1..1.0)
├── BoostTimer (Decimal | default: 2.0 | range: 0.1..10.0)
├── BalanceRecoveryIncrement (Decimal | default: 1.0 | range: 1.0..10.0)
├── DistanceToSpeedUp (Decimal | default: 3.5 | range: 0.0..10.0)
├── DistanceToPause (Decimal | default: 3.0 | range: 0.0..10.0)
├── DistanceToStartWorking (Decimal | default: 100.0 | range: 0.0..500.0)
├── PauseOnFlag (Toggle | default: true)
├── OnlyOnGround (Toggle | default: false)
└── RequiresKillAura (Toggle | default: true)
Settings Details
- Chance (Integer) — default:
100; range:0–100; unit: % — Probability that the timer speed change is applied each tick. - TimerBalanceLimit (Decimal) — default:
20.0; range:0.0–50.0— Maximum timer balance before speed-up is throttled. - NormalSpeed (Decimal) — default:
0.9; range:0.1–10.0— Timer speed when an enemy is in working range but not yet close enough to boost. - InRangeSpeed (Decimal) — default:
0.95; range:0.1–10.0— Timer speed applied when close to an enemy and the balance limit has been reached. - BalanceLimitSpeed (Decimal) — default:
0.99; range:0.1–1.0— Slow-down timer speed applied when the balance drops below the limit. - BoostTimer (Decimal) — default:
2.0; range:0.1–10.0— Timer speed multiplier applied when within speed-up distance and balance is available. - BalanceRecoveryIncrement (Decimal) — default:
1.0; range:1.0–10.0— Divisor for how quickly the timer balance recovers each tick. - DistanceToSpeedUp (Decimal) — default:
3.5; range:0.0–10.0— Distance to the enemy at which the boost timer speed activates. - DistanceToPause (Decimal) — default:
3.0; range:0.0–10.0— Distance to the enemy at which timer returns to normal (1.0×) speed. - DistanceToStartWorking (Decimal) — default:
100.0; range:0.0–500.0— Maximum distance to any enemy for the module to be active at all. - PauseOnFlag (Toggle) — default:
true— Resets the timer balance when a server position correction is received. - OnlyOnGround (Toggle) — default:
false— Only modifies timer speed while the player is on the ground. - RequiresKillAura (Toggle) — default:
true— Only activates when KillAura is running and has a target.
Screenshots
Screenshots for TimerRange will be added in a future update.
Last updated: 2026-02-13 — Based on source code