TickBase
Buffer ticks to get early hits on an enemy.
Category: Combat
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
├── Mode (Choice | default: PAST | options: Past, Future)
├── Call (Choice | default: GAME | options: Game, Player)
├── Range (Decimal Range | default: 2.5..4.0 | range: 0.0..8.0)
├── BalanceRecoverIncrement (Decimal | default: 1.0 | range: 0.0..2.0)
├── BalanceMaxValue (Integer | default: 20 | range: 0..200)
├── MaxTicksAtATime (Integer | default: 4 | range: 1..20 | ticks)
├── PauseOfFlag (Toggle | default: true)
├── Pause (Integer | default: 0 | range: 0..20 | ticks)
├── Cooldown (Integer | default: 0 | range: 0..100 | ticks)
├── ForceGround (Toggle | default: false)
├── Line (Color)
└── RequiresKillAura (Toggle | default: true)
Settings Details
- Mode (Choice) — default:
PAST; options:Past,Future— Past freezes player ticks then replays them; Future runs extra ticks ahead then freezes. - Call (Choice) — default:
GAME; options:Game,Player— Game runs a full game tick; Player only ticks the player entity. - Range (Decimal Range) — default:
2.5–4.0; range:0.0–8.0— Distance range to the target where tick-base activates (min = can tick into, max = won't activate beyond). - BalanceRecoverIncrement (Decimal) — default:
1.0; range:0.0–2.0— How many balance points are recovered each tick. - BalanceMaxValue (Integer) — default:
20; range:0–200— Maximum tick balance that can be accumulated. - MaxTicksAtATime (Integer) — default:
4; range:1–20; unit: ticks — Maximum number of ticks that can be shifted in a single burst. - PauseOfFlag (Toggle) — default:
true— Resets tick balance when a server position correction (flag) is received. - Pause (Integer) — default:
0; range:0–20; unit: ticks — Additional ticks to freeze after the tick-base burst. - Cooldown (Integer) — default:
0; range:0–100; unit: ticks — Ticks to wait after a tick-base burst before allowing another. - ForceGround (Toggle) — default:
false— Only selects tick positions where the player is on the ground. - Line (Color) — Color of the line rendered along the predicted tick path.
- RequiresKillAura (Toggle) — default:
true— Only activates when KillAura is running and ready to attack.
Screenshots
Screenshots for TickBase will be added in a future update.
Last updated: 2026-02-13 — Based on source code