Documentation

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TickBase

Buffer ticks to get early hits on an enemy.

Category: Combat
Enabled by default: No

Settings

Below is the complete tree of all configurable settings for this module.

├── Mode (Choice | default: PAST | options: Past, Future)
├── Call (Choice | default: GAME | options: Game, Player)
├── Range (Decimal Range | default: 2.5..4.0 | range: 0.0..8.0)
├── BalanceRecoverIncrement (Decimal | default: 1.0 | range: 0.0..2.0)
├── BalanceMaxValue (Integer | default: 20 | range: 0..200)
├── MaxTicksAtATime (Integer | default: 4 | range: 1..20 | ticks)
├── PauseOfFlag (Toggle | default: true)
├── Pause (Integer | default: 0 | range: 0..20 | ticks)
├── Cooldown (Integer | default: 0 | range: 0..100 | ticks)
├── ForceGround (Toggle | default: false)
├── Line (Color)
└── RequiresKillAura (Toggle | default: true)

Settings Details

  • Mode (Choice) — default: PAST; options: Past, Future — Past freezes player ticks then replays them; Future runs extra ticks ahead then freezes.
  • Call (Choice) — default: GAME; options: Game, Player — Game runs a full game tick; Player only ticks the player entity.
  • Range (Decimal Range) — default: 2.54.0; range: 0.08.0 — Distance range to the target where tick-base activates (min = can tick into, max = won't activate beyond).
  • BalanceRecoverIncrement (Decimal) — default: 1.0; range: 0.02.0 — How many balance points are recovered each tick.
  • BalanceMaxValue (Integer) — default: 20; range: 0200 — Maximum tick balance that can be accumulated.
  • MaxTicksAtATime (Integer) — default: 4; range: 120; unit: ticks — Maximum number of ticks that can be shifted in a single burst.
  • PauseOfFlag (Toggle) — default: true — Resets tick balance when a server position correction (flag) is received.
  • Pause (Integer) — default: 0; range: 020; unit: ticks — Additional ticks to freeze after the tick-base burst.
  • Cooldown (Integer) — default: 0; range: 0100; unit: ticks — Ticks to wait after a tick-base burst before allowing another.
  • ForceGround (Toggle) — default: false — Only selects tick positions where the player is on the ground.
  • Line (Color) — Color of the line rendered along the predicted tick path.
  • RequiresKillAura (Toggle) — default: true — Only activates when KillAura is running and ready to attack.

Screenshots

Screenshots for TickBase will be added in a future update.


Last updated: 2026-02-13 — Based on source code