Documentation

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SuperKnockback

Increases knockback dealt to other entities.

Category: Combat
Enabled by default: No

Settings

Below is the complete tree of all configurable settings for this module.

├── Mode (Mode Selector | default: Packet | modes: Packet, SprintTap, WTap)
│   ├── [Mode: SprintTap]
│   │   └── ReSprint (Integer Range | default: 0..1 | range: 0..10 | ticks)
│   └── [Mode: WTap]
│       ├── UntilMovementBlock (Integer Range | default: 0..1 | range: 0..10 | ticks)
│       └── UntilAllowedMovement (Integer Range | default: 0..1 | range: 0..10 | ticks)
├── HurtTime (Integer | default: 10 | range: 0..10)
├── Chance (Integer | default: 100 | range: 0..100 | %)
├── Conditions (Multi-Select | default: [NotInWater] | options: OnlyFacing, OnlyOnGround, NotInWater)
└── OnlyOnMove (Toggleable Group | default: on)
    ├── Enabled (Toggle | default: true)
    └── OnlyForward (Toggle | default: true)

Settings Details

Mode

Select a mode for this feature. Available modes: Packet, SprintTap, WTap. Default: Packet.

Mode: SprintTap
  • ReSprint (Integer Range) — default: 01; range: 010; unit: ticks — Ticks to wait before re-sprinting after the sprint tap.
Mode: WTap
  • UntilMovementBlock (Integer Range) — default: 01; range: 010; unit: ticks — Ticks to wait after attacking before blocking forward movement.

  • UntilAllowedMovement (Integer Range) — default: 01; range: 010; unit: ticks — Ticks to wait before allowing movement again after blocking it.

  • HurtTime (Integer) — default: 10; range: 010 — Maximum target hurt-time at which the knockback boost is applied.

  • Chance (Integer) — default: 100; range: 0100; unit: % — Probability that the knockback boost triggers on each attack.

  • Conditions (Multi-Select) — default: NotInWater; options: OnlyFacing, OnlyOnGround, NotInWater — Additional conditions that must be met for the module to operate.

OnlyOnMove

A toggleable group of settings (default: enabled). When enabled, only triggers the knockback boost while the player is moving.

  • Enabled (Toggle) — default: true — Enables the movement requirement.
  • OnlyForward (Toggle) — default: true — Restricts the movement requirement to forward movement only.

Screenshots

Screenshots for SuperKnockback will be added in a future update.


Last updated: 2026-02-13 — Based on source code