SuperKnockback
Increases knockback dealt to other entities.
Category: Combat
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
├── Mode (Mode Selector | default: Packet | modes: Packet, SprintTap, WTap)
│ ├── [Mode: SprintTap]
│ │ └── ReSprint (Integer Range | default: 0..1 | range: 0..10 | ticks)
│ └── [Mode: WTap]
│ ├── UntilMovementBlock (Integer Range | default: 0..1 | range: 0..10 | ticks)
│ └── UntilAllowedMovement (Integer Range | default: 0..1 | range: 0..10 | ticks)
├── HurtTime (Integer | default: 10 | range: 0..10)
├── Chance (Integer | default: 100 | range: 0..100 | %)
├── Conditions (Multi-Select | default: [NotInWater] | options: OnlyFacing, OnlyOnGround, NotInWater)
└── OnlyOnMove (Toggleable Group | default: on)
├── Enabled (Toggle | default: true)
└── OnlyForward (Toggle | default: true)
Settings Details
Mode
Select a mode for this feature. Available modes: Packet, SprintTap, WTap. Default: Packet.
Mode: SprintTap
- ReSprint (Integer Range) — default:
0–1; range:0–10; unit: ticks — Ticks to wait before re-sprinting after the sprint tap.
Mode: WTap
-
UntilMovementBlock (Integer Range) — default:
0–1; range:0–10; unit: ticks — Ticks to wait after attacking before blocking forward movement. -
UntilAllowedMovement (Integer Range) — default:
0–1; range:0–10; unit: ticks — Ticks to wait before allowing movement again after blocking it. -
HurtTime (Integer) — default:
10; range:0–10— Maximum target hurt-time at which the knockback boost is applied. -
Chance (Integer) — default:
100; range:0–100; unit: % — Probability that the knockback boost triggers on each attack. -
Conditions (Multi-Select) — default:
NotInWater; options:OnlyFacing,OnlyOnGround,NotInWater— Additional conditions that must be met for the module to operate.
OnlyOnMove
A toggleable group of settings (default: enabled). When enabled, only triggers the knockback boost while the player is moving.
- Enabled (Toggle) — default:
true— Enables the movement requirement. - OnlyForward (Toggle) — default:
true— Restricts the movement requirement to forward movement only.
Screenshots
Screenshots for SuperKnockback will be added in a future update.
Last updated: 2026-02-13 — Based on source code