Documentation

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KeepSprint

Keeps you sprinting even when attacking.

Category: Combat
Enabled by default: No

Settings

Below is the complete tree of all configurable settings for this module.

├── Motion (Decimal Range | default: 100.0..100.0 | range: 0.0..100.0 | %)
├── MotionWhenHurt (Decimal Range | default: 100.0..100.0 | range: 0.0..100.0 | %)
├── HurtTime (Integer Range | default: 1..10 | range: 1..10)
└── Chance (Decimal | default: 100.0 | range: 0.0..100.0 | %)

Settings Details

  • Motion (Decimal Range) — default: 100.0100.0; range: 0.0100.0; unit: % — Percentage of motion retained after hitting an entity (100% = no slowdown).
  • MotionWhenHurt (Decimal Range) — default: 100.0100.0; range: 0.0100.0; unit: % — Percentage of motion retained when the player is in their hurt animation.
  • HurtTime (Integer Range) — default: 110; range: 110 — Hurt-time range during which MotionWhenHurt applies instead of Motion.
  • Chance (Decimal) — default: 100.0; range: 0.0100.0; unit: % — Probability that sprint is kept on each hit.

Screenshots

Screenshots for KeepSprint will be added in a future update.


Last updated: 2026-02-13 — Based on source code