KeepSprint
Keeps you sprinting even when attacking.
Category: Combat
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
├── Motion (Decimal Range | default: 100.0..100.0 | range: 0.0..100.0 | %)
├── MotionWhenHurt (Decimal Range | default: 100.0..100.0 | range: 0.0..100.0 | %)
├── HurtTime (Integer Range | default: 1..10 | range: 1..10)
└── Chance (Decimal | default: 100.0 | range: 0.0..100.0 | %)
Settings Details
- Motion (Decimal Range) — default:
100.0–100.0; range:0.0–100.0; unit: % — Percentage of motion retained after hitting an entity (100% = no slowdown). - MotionWhenHurt (Decimal Range) — default:
100.0–100.0; range:0.0–100.0; unit: % — Percentage of motion retained when the player is in their hurt animation. - HurtTime (Integer Range) — default:
1–10; range:1–10— Hurt-time range during which MotionWhenHurt applies instead of Motion. - Chance (Decimal) — default:
100.0; range:0.0–100.0; unit: % — Probability that sprint is kept on each hit.
Screenshots
Screenshots for KeepSprint will be added in a future update.
Last updated: 2026-02-13 — Based on source code