Documentation

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FakeLag

Holds back packets so as to prevent you from being hit by an enemy.

Category: Combat
Enabled by default: No

Settings

Below is the complete tree of all configurable settings for this module.

├── Range (Decimal Range | default: 2.0..5.0 | range: 0.0..10.0)
├── Delay (Integer Range | default: 300..600 | range: 0..1000 | ms)
├── RecoilTime (Integer | default: 250 | range: 0..1000 | ms)
├── Mode (Choice | default: DYNAMIC | options: Constant, Dynamic)
└── FlushOn (Multi-Select | default: [EntityInteract, BlockInteract, Action] | options: EntityInteract, BlockInteract, Action)

Settings Details

  • Range (Decimal Range) — default: 2.05.0; range: 0.010.0 — Distance range to an enemy required for packet holding to activate.
  • Delay (Integer Range) — default: 300600; range: 01000; unit: ms — How long outgoing packets are held back.
  • RecoilTime (Integer) — default: 250; range: 01000; unit: ms — Minimum time after a flush before lagging resumes.
  • Mode (Choice) — default: DYNAMIC; options: Constant, Dynamic — Constant always lags; Dynamic only lags when the server position is farther from enemies than the client position.
  • FlushOn (Multi-Select) — default: EntityInteract, BlockInteract, Action; options: EntityInteract, BlockInteract, Action — Packet types that immediately flush all queued packets.

Screenshots

Screenshots for FakeLag will be added in a future update.


Last updated: 2026-02-13 — Based on source code