Documentation

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Criticals

Automatically deals critical damage every time you attack an entity.

Category: Combat
Enabled by default: No

Settings

Below is the complete tree of all configurable settings for this module.

├── Mode (Mode Selector | default: Packet | modes: None, Packet, NoGround, Jump, Blink, Timer)
   ├── [Mode: Packet]
      ├── Mode (Choice | default: NO_CHEAT_PLUS | options: Vanilla, NoCheatPlus, Falling, Low, Down, Grim, BlocksMC)
      └── PacketType (Choice | default: FULL | options: OnGroundOnly, PositionAndOnGround, LookAndOnGround, Full)
   ├── [Mode: Jump]
      ├── Height (Decimal | default: 0.42 | range: 0.1..0.42)
      ├── Range (Decimal | default: 4.0 | range: 1.0..6.0)
      ├── OptimizeForCooldown (Toggle | default: true)
      ├── CheckKillaura (Toggle | default: false)
      ├── CheckAutoClicker (Toggle | default: false)
      └── CanBeSeen (Toggle | default: true)
   ├── [Mode: Blink]
      ├── Delay (Integer Range | default: 300..600 | range: 0..1000 | ms)
      └── Range (Decimal | default: 4.0 | range: 0.0..10.0)
   └── [Mode: Timer]
       ├── Speed (Decimal | default: 0.8 | range: 0.1..1.0)
       └── Range (Decimal | default: 4.0 | range: 0.0..10.0)
├── WhenSprinting (Toggleable Group | default: off)
   ├── Enabled (Toggle | default: false)
   ├── StopSprinting (Choice | default: LEGIT | options: None, Legit, OnNetwork, OnAttack)
   └── Range (Decimal | default: 4.0 | range: 0.0..10.0)
└── Visuals (Toggleable Group | default: off)
    ├── Enabled (Toggle | default: false)
    ├── Fake (Toggle | default: false)
    ├── Critical (Integer | default: 1 | range: 0..20)
    └── Magic (Integer | default: 0 | range: 0..20)

Settings Details

Mode

Select a mode for this feature. Available modes: None, Packet, NoGround, Jump, Blink, Timer. Default: Packet.

Mode: Packet
  • Mode (Choice) — default: NO_CHEAT_PLUS; options: Vanilla, NoCheatPlus, Falling, Low, Down, Grim, BlocksMC — Selects the packet-based critical hit method for different anti-cheats.
  • PacketType (Choice) — default: FULL; options: OnGroundOnly, PositionAndOnGround, LookAndOnGround, Full — Type of movement packet sent to spoof fall distance.
Mode: Jump
  • Height (Decimal) — default: 0.42; range: 0.10.42 — Jump height velocity for triggering critical hits (0.42 is a normal jump).
  • Range (Decimal) — default: 4.0; range: 1.06.0 — Detection radius for enemies to trigger auto-jump criticals.
  • OptimizeForCooldown (Toggle) — default: true — Waits for the attack cooldown to maximize damage before jumping.
  • CheckKillaura (Toggle) — default: false — Only activates jump criticals when the KillAura module is running.
  • CheckAutoClicker (Toggle) — default: false — Only activates jump criticals when the AutoClicker module is running.
  • CanBeSeen (Toggle) — default: true — Requires line-of-sight to the enemy before triggering a jump.
  • Delay (Integer Range) — default: 300600; range: 01000; unit: ms — Duration to delay packets before releasing to create a fake-lag critical effect.
  • Range (Decimal) — default: 4.0; range: 0.010.0 — Detection radius for enemies to activate blink mode.
Mode: Timer
  • Speed (Decimal) — default: 0.8; range: 0.11.0 — Timer speed multiplier that slows game ticks when an enemy is in range.
  • Range (Decimal) — default: 4.0; range: 0.010.0 — Detection radius for enemies to enable timer slowdown.

WhenSprinting

A toggleable group of settings (default: disabled).

  • Enabled (Toggle) — default: false
  • StopSprinting (Choice) — default: LEGIT; options: None, Legit, OnNetwork, OnAttack — Controls when to stop sprinting for critical hits: never, on sprint ticks, on network packets, or on attack.
  • Range (Decimal) — default: 4.0; range: 0.010.0 — Distance to search for enemies before attempting a critical while sprinting.

Visuals

A toggleable group of settings (default: disabled).

  • Enabled (Toggle) — default: false
  • Fake (Toggle) — default: false — Shows critical hit particles even when not dealing actual critical damage.
  • Critical (Integer) — default: 1; range: 020 — Number of critical hit particle effects to display on each attack.
  • Magic (Integer) — default: 0; range: 020 — Number of magic particle effects to display on each attack.

Screenshots

Screenshots for Criticals will be added in a future update.


Last updated: 2026-02-13 — Based on source code