Criticals
Automatically deals critical damage every time you attack an entity.
Category: Combat
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
├── Mode (Mode Selector | default: Packet | modes: None, Packet, NoGround, Jump, Blink, Timer)
│ ├── [Mode: Packet]
│ │ ├── Mode (Choice | default: NO_CHEAT_PLUS | options: Vanilla, NoCheatPlus, Falling, Low, Down, Grim, BlocksMC)
│ │ └── PacketType (Choice | default: FULL | options: OnGroundOnly, PositionAndOnGround, LookAndOnGround, Full)
│ ├── [Mode: Jump]
│ │ ├── Height (Decimal | default: 0.42 | range: 0.1..0.42)
│ │ ├── Range (Decimal | default: 4.0 | range: 1.0..6.0)
│ │ ├── OptimizeForCooldown (Toggle | default: true)
│ │ ├── CheckKillaura (Toggle | default: false)
│ │ ├── CheckAutoClicker (Toggle | default: false)
│ │ └── CanBeSeen (Toggle | default: true)
│ ├── [Mode: Blink]
│ │ ├── Delay (Integer Range | default: 300..600 | range: 0..1000 | ms)
│ │ └── Range (Decimal | default: 4.0 | range: 0.0..10.0)
│ └── [Mode: Timer]
│ ├── Speed (Decimal | default: 0.8 | range: 0.1..1.0)
│ └── Range (Decimal | default: 4.0 | range: 0.0..10.0)
├── WhenSprinting (Toggleable Group | default: off)
│ ├── Enabled (Toggle | default: false)
│ ├── StopSprinting (Choice | default: LEGIT | options: None, Legit, OnNetwork, OnAttack)
│ └── Range (Decimal | default: 4.0 | range: 0.0..10.0)
└── Visuals (Toggleable Group | default: off)
├── Enabled (Toggle | default: false)
├── Fake (Toggle | default: false)
├── Critical (Integer | default: 1 | range: 0..20)
└── Magic (Integer | default: 0 | range: 0..20)
Settings Details
Mode
Select a mode for this feature. Available modes: None, Packet, NoGround, Jump, Blink, Timer. Default: Packet.
Mode: Packet
- Mode (Choice) — default:
NO_CHEAT_PLUS; options:Vanilla,NoCheatPlus,Falling,Low,Down,Grim,BlocksMC— Selects the packet-based critical hit method for different anti-cheats. - PacketType (Choice) — default:
FULL; options:OnGroundOnly,PositionAndOnGround,LookAndOnGround,Full— Type of movement packet sent to spoof fall distance.
Mode: Jump
- Height (Decimal) — default:
0.42; range:0.1–0.42— Jump height velocity for triggering critical hits (0.42 is a normal jump). - Range (Decimal) — default:
4.0; range:1.0–6.0— Detection radius for enemies to trigger auto-jump criticals. - OptimizeForCooldown (Toggle) — default:
true— Waits for the attack cooldown to maximize damage before jumping. - CheckKillaura (Toggle) — default:
false— Only activates jump criticals when the KillAura module is running. - CheckAutoClicker (Toggle) — default:
false— Only activates jump criticals when the AutoClicker module is running. - CanBeSeen (Toggle) — default:
true— Requires line-of-sight to the enemy before triggering a jump.
Mode: Blink
- Delay (Integer Range) — default:
300–600; range:0–1000; unit: ms — Duration to delay packets before releasing to create a fake-lag critical effect. - Range (Decimal) — default:
4.0; range:0.0–10.0— Detection radius for enemies to activate blink mode.
Mode: Timer
- Speed (Decimal) — default:
0.8; range:0.1–1.0— Timer speed multiplier that slows game ticks when an enemy is in range. - Range (Decimal) — default:
4.0; range:0.0–10.0— Detection radius for enemies to enable timer slowdown.
WhenSprinting
A toggleable group of settings (default: disabled).
- Enabled (Toggle) — default:
false - StopSprinting (Choice) — default:
LEGIT; options:None,Legit,OnNetwork,OnAttack— Controls when to stop sprinting for critical hits: never, on sprint ticks, on network packets, or on attack. - Range (Decimal) — default:
4.0; range:0.0–10.0— Distance to search for enemies before attempting a critical while sprinting.
Visuals
A toggleable group of settings (default: disabled).
- Enabled (Toggle) — default:
false - Fake (Toggle) — default:
false— Shows critical hit particles even when not dealing actual critical damage. - Critical (Integer) — default:
1; range:0–20— Number of critical hit particle effects to display on each attack. - Magic (Integer) — default:
0; range:0–20— Number of magic particle effects to display on each attack.
Screenshots
Screenshots for Criticals will be added in a future update.
Last updated: 2026-02-13 — Based on source code