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Backtrack

Causes targets to lag allowing you to attack them more efficiently.

Category: Combat
Enabled by default: No

Settings

Below is the complete tree of all configurable settings for this module.

├── Range (Decimal Range | default: 1.0..3.0 | range: 0.0..10.0)
├── Delay (Integer Range | default: 100..150 | range: 0..1000 | ms)
├── NextBacktrackDelay (Integer Range | default: 0..10 | range: 0..2000 | ms)
├── TrackingBuffer (Integer | default: 500 | range: 0..2000 | ms)
├── Chance (Decimal | default: 50.0 | range: 0.0..100.0 | %)
├── PauseOnHurtTime (Toggleable Group | default: off)
│   ├── Enabled (Toggle | default: false)
│   └── HurtTime (Integer | default: 3 | range: 0..10)
├── TargetMode (Choice | default: ATTACK | options: Attack, Range)
├── LastAttackTimeToWork (Integer | default: 1000 | range: 0..5000)
└── Esp (Mode Selector | default: Wireframe | modes: Box, Model, Wireframe, None)
    ├── [Mode: Box]
    │   ├── Color (Color)
    │   └── Color (Color)
    ├── [Mode: Wireframe]
    │   ├── Color (Color)
    │   └── OutlineColor (Color)

Settings Details

  • Range (Decimal Range) — default: 1.03.0; range: 0.010.0 — Distance range to the target at which backtracking activates.
  • Delay (Integer Range) — default: 100150; range: 01000; unit: ms — How long incoming packets are held before being released.
  • NextBacktrackDelay (Integer Range) — default: 010; range: 02000; unit: ms — Cooldown before starting a new backtrack after the previous one ends.
  • TrackingBuffer (Integer) — default: 500; range: 02000; unit: ms — Grace period to keep backtracking after the target leaves the range.
  • Chance (Decimal) — default: 50.0; range: 0.0100.0; unit: % — Probability that backtracking will activate on each encounter.

PauseOnHurtTime

A toggleable group of settings (default: disabled). When enabled, pauses backtracking while the target is in their hurt animation.

  • Enabled (Toggle) — default: false — Enables the hurt-time pause check.

  • HurtTime (Integer) — default: 3; range: 010 — Minimum target hurt-time value at which backtracking is paused.

  • TargetMode (Choice) — default: ATTACK; options: Attack, Range — How targets are selected: Attack uses your last attacked entity; Range finds the nearest enemy.

  • LastAttackTimeToWork (Integer) — default: 1000; range: 05000 — Maximum time in ms since last attack for backtracking to remain active.

Esp

Select a mode for this feature. Available modes: Box, Model, Wireframe, None. Default: Wireframe.

Mode: Box
  • Color (Color) — Fill color of the backtracked entity box.
  • Color (Color) — Outline color of the backtracked entity box.
Mode: Wireframe
  • Color (Color) — Wireframe color of the backtracked entity.
  • OutlineColor (Color) — Outline color of the backtracked entity wireframe.

Screenshots

Screenshots for Backtrack will be added in a future update.


Last updated: 2026-02-13 — Based on source code