Backtrack
Causes targets to lag allowing you to attack them more efficiently.
Category: Combat
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
├── Range (Decimal Range | default: 1.0..3.0 | range: 0.0..10.0)
├── Delay (Integer Range | default: 100..150 | range: 0..1000 | ms)
├── NextBacktrackDelay (Integer Range | default: 0..10 | range: 0..2000 | ms)
├── TrackingBuffer (Integer | default: 500 | range: 0..2000 | ms)
├── Chance (Decimal | default: 50.0 | range: 0.0..100.0 | %)
├── PauseOnHurtTime (Toggleable Group | default: off)
│ ├── Enabled (Toggle | default: false)
│ └── HurtTime (Integer | default: 3 | range: 0..10)
├── TargetMode (Choice | default: ATTACK | options: Attack, Range)
├── LastAttackTimeToWork (Integer | default: 1000 | range: 0..5000)
└── Esp (Mode Selector | default: Wireframe | modes: Box, Model, Wireframe, None)
├── [Mode: Box]
│ ├── Color (Color)
│ └── Color (Color)
├── [Mode: Wireframe]
│ ├── Color (Color)
│ └── OutlineColor (Color)
Settings Details
- Range (Decimal Range) — default:
1.0–3.0; range:0.0–10.0— Distance range to the target at which backtracking activates. - Delay (Integer Range) — default:
100–150; range:0–1000; unit: ms — How long incoming packets are held before being released. - NextBacktrackDelay (Integer Range) — default:
0–10; range:0–2000; unit: ms — Cooldown before starting a new backtrack after the previous one ends. - TrackingBuffer (Integer) — default:
500; range:0–2000; unit: ms — Grace period to keep backtracking after the target leaves the range. - Chance (Decimal) — default:
50.0; range:0.0–100.0; unit: % — Probability that backtracking will activate on each encounter.
PauseOnHurtTime
A toggleable group of settings (default: disabled). When enabled, pauses backtracking while the target is in their hurt animation.
-
Enabled (Toggle) — default:
false— Enables the hurt-time pause check. -
HurtTime (Integer) — default:
3; range:0–10— Minimum target hurt-time value at which backtracking is paused. -
TargetMode (Choice) — default:
ATTACK; options:Attack,Range— How targets are selected: Attack uses your last attacked entity; Range finds the nearest enemy. -
LastAttackTimeToWork (Integer) — default:
1000; range:0–5000— Maximum time in ms since last attack for backtracking to remain active.
Esp
Select a mode for this feature. Available modes: Box, Model, Wireframe, None. Default: Wireframe.
Mode: Box
- Color (Color) — Fill color of the backtracked entity box.
- Color (Color) — Outline color of the backtracked entity box.
Mode: Wireframe
- Color (Color) — Wireframe color of the backtracked entity.
- OutlineColor (Color) — Outline color of the backtracked entity wireframe.
Screenshots
Screenshots for Backtrack will be added in a future update.
Last updated: 2026-02-13 — Based on source code