AutoDodge
Automatically dodges projectiles like arrows.
Category: Combat
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
├── Ignore (Multi-Select | default: [OpenInventory, UsingItem, UsingScaffold] | options: OpenInventory, UsingItem, UsingScaffold)
├── AllowRotationChange (Toggleable Group | default: off)
│ ├── Enabled (Toggle | default: false)
│ └── AllowJump (Toggle | default: true)
└── AllowTimer (Toggleable Group | default: off)
├── Enabled (Toggle | default: false)
└── TimerSpeed (Decimal | default: 2.0 | range: 1.0..10.0 | x)
Settings Details
- Ignore (Multi-Select) — default:
OpenInventory,UsingItem,UsingScaffold; options:OpenInventory,UsingItem,UsingScaffold— Conditions under which dodging is suppressed.
AllowRotationChange
A toggleable group of settings (default: disabled). When enabled, allows the module to change your look direction to dodge.
- Enabled (Toggle) — default:
false— Enables rotation changes while dodging. - AllowJump (Toggle) — default:
true— Allows jumping as part of the dodge maneuver.
AllowTimer
A toggleable group of settings (default: disabled). When enabled, uses timer speed-up to dodge faster.
- Enabled (Toggle) — default:
false— Enables timer-based dodge acceleration. - TimerSpeed (Decimal) — default:
2.0; range:1.0–10.0; unit: x — Game speed multiplier applied while dodging.
Screenshots
Screenshots for AutoDodge will be added in a future update.
Last updated: 2026-02-13 — Based on source code