Documentation

Learn how to install and use LiquidBounce with our comprehensive guides

AutoDodge

Automatically dodges projectiles like arrows.

Category: Combat
Enabled by default: No

Settings

Below is the complete tree of all configurable settings for this module.

├── Ignore (Multi-Select | default: [OpenInventory, UsingItem, UsingScaffold] | options: OpenInventory, UsingItem, UsingScaffold)
├── AllowRotationChange (Toggleable Group | default: off)
│   ├── Enabled (Toggle | default: false)
│   └── AllowJump (Toggle | default: true)
└── AllowTimer (Toggleable Group | default: off)
    ├── Enabled (Toggle | default: false)
    └── TimerSpeed (Decimal | default: 2.0 | range: 1.0..10.0 | x)

Settings Details

  • Ignore (Multi-Select) — default: OpenInventory, UsingItem, UsingScaffold; options: OpenInventory, UsingItem, UsingScaffold — Conditions under which dodging is suppressed.

AllowRotationChange

A toggleable group of settings (default: disabled). When enabled, allows the module to change your look direction to dodge.

  • Enabled (Toggle) — default: false — Enables rotation changes while dodging.
  • AllowJump (Toggle) — default: true — Allows jumping as part of the dodge maneuver.

AllowTimer

A toggleable group of settings (default: disabled). When enabled, uses timer speed-up to dodge faster.

  • Enabled (Toggle) — default: false — Enables timer-based dodge acceleration.
  • TimerSpeed (Decimal) — default: 2.0; range: 1.010.0; unit: x — Game speed multiplier applied while dodging.

Screenshots

Screenshots for AutoDodge will be added in a future update.


Last updated: 2026-02-13 — Based on source code