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AutoClicker

Clicks automatically when holding down the attack button.

Category: Combat
Enabled by default: No

Settings

Below is the complete tree of all configurable settings for this module.

├── Attack (Toggleable Group | default: on)
│   ├── Enabled (Toggle | default: true)
│   ├── Clicker (Setting Group)
│   │   ├── CPS (Integer Range | default: 5..8 | range: 1..60 | clicks)
│   │   ├── Technique (Choice | default: STABILIZED | options: Stabilized, Efficient, Spamming, DoubleClick, Drag, Butterfly, NormalDistribution)
│   │   ├── ItemCooldown (Setting Group)
│   │   │   └── Minimum (Decimal Range | default: 1.0..1.0 | range: 0.0..2.0)
│   │   └── AttackCooldown (Toggle | default: true)
│   ├── RequiresNoInput (Toggle | default: false)
│   ├── DelayOnBroken (Toggle | default: true)
│   ├── Objective (Choice | default: ANY | options: Enemy, Entity, Block, Any)
│   ├── OnItemUse (Choice | default: WAIT | options: Wait, Stop, Ignore)
│   ├── Weapon (Choice | default: ANY | options: Sword, Axe, Both, Any)
│   ├── Criticals (Choice | default: SMART | options: Smart, Ignore, Always)
│   └── DelayPostStopUse (Integer | default: 0 | range: 0..20 | ticks)
└── Use (Toggleable Group | default: off)
    ├── Enabled (Toggle | default: false)
    ├── Clicker (Setting Group)
    │   ├── CPS (Integer Range | default: 5..8 | range: 1..60 | clicks)
    │   └── Technique (Choice | default: STABILIZED | options: Stabilized, Efficient, Spamming, DoubleClick, Drag, Butterfly, NormalDistribution)
    ├── HoldingItemsForIgnore (Registry List)
    ├── BlocksForIgnore (Registry List)
    ├── DelayStart (Toggle | default: false)
    ├── OnlyBlock (Toggle | default: false)
    └── RequiresNoInput (Toggle | default: false)

Settings Details

Attack

A toggleable group of settings (default: enabled).

  • Enabled (Toggle) — default: true
Clicker

For details on Clicker settings, see Shared: Clicker.

  • RequiresNoInput (Toggle) — default: false — When enabled, attacks trigger without holding the attack key.
  • DelayOnBroken (Toggle) — default: true — Adds a 300ms delay after breaking a block to prevent attack spam.
  • Objective (Choice) — default: ANY; options: Enemy, Entity, Block, Any — Determines what type of object triggers automatic clicking.
  • OnItemUse (Choice) — default: WAIT; options: Wait, Stop, Ignore — Controls behavior when an item is being used: wait, stop using, or ignore.
  • Weapon (Choice) — default: ANY; options: Sword, Axe, Both, Any — Restricts automatic clicking to specific weapon types held in the main hand.
  • Criticals (Choice) — default: SMART; options: Smart, Ignore, Always — Controls when to wait for critical hit opportunities before attacking.
  • DelayPostStopUse (Integer) — default: 0; range: 020; unit: ticks — Delay in ticks after stopping item usage before resuming attacks.

Use

A toggleable group of settings (default: disabled).

  • Enabled (Toggle) — default: false
Clicker

For details on Clicker settings, see Shared: Clicker.

  • HoldingItemsForIgnore (Registry List) — Items that disable clicking when held (e.g., water buckets, ender pearls).
  • BlocksForIgnore (Registry List) — Blocks that disable clicking when aimed at (e.g., doors, fence gates, trapdoors).
  • DelayStart (Toggle) — default: false — Adds a 2-tick delay on the first use activation.
  • OnlyBlock (Toggle) — default: false — Only clicks when holding block items.
  • RequiresNoInput (Toggle) — default: false — When enabled, use triggers without holding the use key.

Screenshots

Screenshots for AutoClicker will be added in a future update.


Last updated: 2026-02-13 — Based on source code