AutoClicker
Clicks automatically when holding down the attack button.
Category: Combat
Enabled by default: No
Settings
Below is the complete tree of all configurable settings for this module.
├── Attack (Toggleable Group | default: on)
│ ├── Enabled (Toggle | default: true)
│ ├── Clicker (Setting Group)
│ │ ├── CPS (Integer Range | default: 5..8 | range: 1..60 | clicks)
│ │ ├── Technique (Choice | default: STABILIZED | options: Stabilized, Efficient, Spamming, DoubleClick, Drag, Butterfly, NormalDistribution)
│ │ ├── ItemCooldown (Setting Group)
│ │ │ └── Minimum (Decimal Range | default: 1.0..1.0 | range: 0.0..2.0)
│ │ └── AttackCooldown (Toggle | default: true)
│ ├── RequiresNoInput (Toggle | default: false)
│ ├── DelayOnBroken (Toggle | default: true)
│ ├── Objective (Choice | default: ANY | options: Enemy, Entity, Block, Any)
│ ├── OnItemUse (Choice | default: WAIT | options: Wait, Stop, Ignore)
│ ├── Weapon (Choice | default: ANY | options: Sword, Axe, Both, Any)
│ ├── Criticals (Choice | default: SMART | options: Smart, Ignore, Always)
│ └── DelayPostStopUse (Integer | default: 0 | range: 0..20 | ticks)
└── Use (Toggleable Group | default: off)
├── Enabled (Toggle | default: false)
├── Clicker (Setting Group)
│ ├── CPS (Integer Range | default: 5..8 | range: 1..60 | clicks)
│ └── Technique (Choice | default: STABILIZED | options: Stabilized, Efficient, Spamming, DoubleClick, Drag, Butterfly, NormalDistribution)
├── HoldingItemsForIgnore (Registry List)
├── BlocksForIgnore (Registry List)
├── DelayStart (Toggle | default: false)
├── OnlyBlock (Toggle | default: false)
└── RequiresNoInput (Toggle | default: false)
Settings Details
Attack
A toggleable group of settings (default: enabled).
- Enabled (Toggle) — default:
true
Clicker
For details on Clicker settings, see Shared: Clicker.
- RequiresNoInput (Toggle) — default:
false— When enabled, attacks trigger without holding the attack key. - DelayOnBroken (Toggle) — default:
true— Adds a 300ms delay after breaking a block to prevent attack spam. - Objective (Choice) — default:
ANY; options:Enemy,Entity,Block,Any— Determines what type of object triggers automatic clicking. - OnItemUse (Choice) — default:
WAIT; options:Wait,Stop,Ignore— Controls behavior when an item is being used: wait, stop using, or ignore. - Weapon (Choice) — default:
ANY; options:Sword,Axe,Both,Any— Restricts automatic clicking to specific weapon types held in the main hand. - Criticals (Choice) — default:
SMART; options:Smart,Ignore,Always— Controls when to wait for critical hit opportunities before attacking. - DelayPostStopUse (Integer) — default:
0; range:0–20; unit: ticks — Delay in ticks after stopping item usage before resuming attacks.
Use
A toggleable group of settings (default: disabled).
- Enabled (Toggle) — default:
false
Clicker
For details on Clicker settings, see Shared: Clicker.
- HoldingItemsForIgnore (Registry List) — Items that disable clicking when held (e.g., water buckets, ender pearls).
- BlocksForIgnore (Registry List) — Blocks that disable clicking when aimed at (e.g., doors, fence gates, trapdoors).
- DelayStart (Toggle) — default:
false— Adds a 2-tick delay on the first use activation. - OnlyBlock (Toggle) — default:
false— Only clicks when holding block items. - RequiresNoInput (Toggle) — default:
false— When enabled, use triggers without holding the use key.
Screenshots
Screenshots for AutoClicker will be added in a future update.
Last updated: 2026-02-13 — Based on source code